Ok, so a few days ago I posted a question about Islandwalk and powering X's when the word on the text specifically says "Forests" instead of {G} which would be the Oracle programming text for Forest based manna.
701.10c The damage dealt when a creature fights isn't combat damage.
* The damage is dealt simultaneously.
* The amount of damage each creature deals is equal to its power when the spell or ability that instructs the creatures to fight resolves.
* Five older cards will receive updated Oracle wordings to include the new term. (Several cards with similar effects won't be updated. Most of those cards involve potentially more than two creatures dealing damage or damage that is dealt sequentially rather than simultaneously.
So Wizards also knows it's not really a fantastic fit for the legacy cards either - I'm sure some of them thought it was flavorful or something - they're very enamored with themselves that way not realizing how arbitrary it looks when you're learning.Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.: Add or to your mana pool.
These lands check for lands you control with either of the two listed land types, not either of the two listed names. The lands they check for don't have to be basic lands. For example, if you control Stomping Ground (a nonbasic land with the land types Mountain and Forest), Hinterland Harbor will enter the battlefield untapped.
- As these lands are entering the battlefield, they check for lands that are already on the battlefield. They won't see lands that are entering the battlefield at the same time (due to Primeval Titan's ability, for example).
Dungrove Elder
Creature -- Treefolk
*/*
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Dungrove Elder's power and toughness are each equal to the number of lands you control with the land type Forest, not necessarily lands named Forest.
Dungrove Elder's power and toughness will change as the number of Forests you control changes.
Dungrove Elder's ability sets its power and toughness in all zones, not just the battlefield.
Harbor Serpent
Creature -- Serpent
5/5
Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Harbor Serpent's abilities care about lands with the land type Island, not necessarily lands named Island.
- The second ability checks how many Islands are on the battlefield (regardless of who controls them) only as attackers are declared. Once Harbor Serpent is declared as an attacker, it will continue to attack even if the number of Islands on the battlefield falls below five.
Box text? Check. A slight variation but it's still "land types" vs "Island".
It was the only "walk" I found though.
I learned other little tidbits - Like Blood Seeker has a note "Life loss is not the same as damage. Blood Seeker's ability will not cause creatures with bloodthirst to enter the battlefield with +1/+1 counters. "
And I learned this from Elvish Archdruid "Elvish Archdruid's activated ability is a mana ability. It doesn't use the stack and players can't respond to it." Which tells me something about stacks, timin and mana abilities but I'm not fully sure I know exactly what yet.
But here, here is the little gem buried in the Ice Cage FAQ that finally allows me to understand what the FARK was going on with the mana leak/illusion question - why this isn't in the standard text explaining illusions is beyond me since it makes things so clear for Ice Cage
Enchantment -- Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Do you see that? The ability triggers at target and basically floats at the top of the stack so that it resolves regardless of response! So simple, so clear - so much better than any of the nonsense about what makes what happen based on two sets of interacting word searches - it's a rule! It's a reusable rule with a clear explanation. Trigger effects float!
Now, this means I am okay with the mana leak/illusion logic now but I think that if you're going to use "land type" instead of "lands named the thing the card text says it's looking for" you should use the circle/symbol instead of the word. It makes it a point of contention and it's not really clear because when you look up the rule
702.13c
A creature with landwalk is unblockable as long as the defending player controls at least one land with the specified subtype (as in "islandwalk"), with the specified supertype (as in "legendary landwalk"), without the specified supertype (as in "nonbasic landwalk"), or with both the specified supertype and the specified subtype (as in "snow swampwalk"). (See rule 509, "Declare Blockers Step.")
This would seem to indicate that nonbasic lands shouldn't count but I could be reading that wrong. I'll pseudocode it later to parse it
But it does also answer the other question about blocking creatures that also have the same landwalk
702.13d Landwalk abilities don't "cancel" one another.
Example: If a player controls a snow Forest, that player can't block an attacking creature with snow forestwalk even if he or she also controls a creature with snow forestwalk
Landwalk abilities don't "cancel" one another.
Example: If a player controls a snow Forest, that player can't block an attacking creature with snow forestwalk even if he or she also controls a creature with snow forestwalk
This brings me back to a rant I've been going on and on about in the real life world - which is that "learning from your community" for the slang, the rules, the strategies and tactics isn't really good for newbs. Who do you trust? How do you figure out who's a more reliable teacher, how do you not be really, really embarassed when you stand by a rules point that is flagrantly wrong to find out that "everyone knows" except the person who taught you the rule. (or possibly used it against you incorrectly) during an actual tournament. It's embarassing enough playing kitchen table.
This is why OP "teams" with actually ranked coaches, like the judges would make things much, much better for people who would like to play competitively but get turned off by so many of the barriers to entry - if we had teams with "practices" and coaches who were literally there to make us all consistent players to the best of our ability these things would be caught and corrected and STANDARDIZED before the competitive experience made it all worse and overwhelming. Your FNM opponent might be a nice guy but a bad teacher and more importantly he's there to win, not teach. He might want other people to play the game and be a spokesperson for it but there's no way for him to be able to raech out and make it accessible without some kind of actual support from Wizards or the LGS itself.
If Wizards and the DCI want to expand the OP base they really should look into a coaching program - I believe I shall flog this particular horse until someone hears me : )
* Hey look at that Magic Writers on blogs; I can use the full wording of a common slang acronym in parenthesis right afterwards once and all it does is let people know what I'm talking about if they stumble in from nowhere . . . you know just like they do in science abstracts, all government documents, every MLA formatted essay you had to write in school . . . . it's not so hard to be inclusive. I do realize that none of you will ever see this but I feel better now.