Wednesday, January 8, 2014

Don't Call it a Comeback ... Naw Go Ahead - PseudoNewb and the New CardFrame

There is a change afoot. At first it's subtle and looks all upside





But then the change seems more obvious - not sinister, just "less than".



So very quickly; let me be clear - this is NOT a horrible situation where we all must weep because our beloved game has crossed the Rubicon and nothing will ever be pretty again.

This is however, quite clearly the solution that the most people in a committee who all had different concerns agreed upon, and the art department did its best to meet the specifications and constraints.

Just because everyone did a nice job and the end result is livable doesn't preclude critique and Vorthosian concerns. And because I didn't stop being me over the last year I have some readability and instructional concerns.

Lets look at the stated reasons why the changes are there - Here's the original article by Aaron Forsythe
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/281


There are five changes - A proprietary font, a holofoil stamp for rares and mythics, collector info at the bottom with the additional data for for rarity, set and language, decreased border size, and in some cases they will be adding designer credit.

Two of those are specifically anti-counterfeit measures.


A proprietary font after 20 years for a basically readable typeface means that somewhere there was a requirement to have control over being able to tell whether title text was generated in house or someone used a "close enough" font. There's not really an ego-boo reason for a proprietary font and the time/cost of developing one at this stage, for this business without a need. This is all conjecture on my part ; When I looked closely at the new font though I noticed it was more angular and had reduced serifs, so it's possible that it might have been developed for typographic consistency with the new computer-readable card data on the black background.

The other one is the holofoil stamp. The fact that it's only on the rares and mythics is the thing that leads me to the conclusion that counterfeiting to take advantage of the speculation market in standard season is a large enough problem that it required action at the production level.

On Twitter there were already some comments about the eternal format relevance:


The best thing about the new holofoil is that it will authenticate the most expensive and highly counterfeited cards, like Beta Power.


However, I submit that eternal format players have known and been dealing with counterfeiting issues from the point that the reserved list started spiking prices. Also, anyone who has a significant number of eternal staples for sale off the reserved list that isn't already known in the community for buying them up will be looked at with suspicion.

Additionally - the eternal proxy community is extremely vigilant about making sure "not for sale" is printed on the proxies and crediting the artists and denying WotC affiliation. Most of the alerts I've become aware of in counterfeiting sales on ebay have come through the proxy community.

Here's the thing, I think that the prices on popular standard cards are incredibly fashion driven, if it got played in a tournament deck that did well, or if a "celebrity" touts it publically in Standard the price shoots up.

I remember three weeks where Craterhoof Behomoth was a $16.00 card. Lets say it costs a good counterfeiter about a dollar in materials to create a good fake. Lets go further and say a smart organized counterfeiter would, at spoilers start working on computer printing files for all the uncommons/rares/mythics in a set. That's maybe a weekend to a week of startup time and you're set for capitalizing on the fashion of popular standard cards for the next two years. Fire up your 1$ per Craterhoof fakes - sell 300 of them in various international eBays - profit.

Not a lot of profit, but one thing people forget is that if you aren't US based $4,500 in profit is a LOT of money and even if you're here it pays for an entire semester of community college.

Now - understand - I'm not saying that is happening, but its an example of how incredibly easy and with incredibly low start up risk it is to do this as an individual ( and I guess I've pretty much prevented myself from ever selling non-holographic marked cards on eBay!) But there are many things that people who play the game are unaware of as economic realities involving the game elsewhere. Some of the kind of economies around the game are similar to the impact of shutting down MTGO for players who were able to make money in areas like Brazil by selling tickets

(If I have that right - I know way more about printing than I do about MtGO).

This means there might be a real incentive to be organized about counterfeit. * Usually when a company is having this sort of problem and are aware of it they fight it at the individual "pressing charges" level but they don't really advertise it if it's having impact. Suffice it to say that I think on demand counterfeiting would make more profit and risk less discovery in the Standard environment - Mint condition graded Power Nine are rare - the profit margin is to low and the discovery for producing any number of them is too high for them to be the primary target.

I support these changes to protect the game from counterfeiting since the speculation market has become akin to day-trading and Financial/Value magic is touted by the leading websites in the community.

* NOTE - this morning while I was working on this post Polish Tamales warned us all about this: http://polishtamales.tumblr.com/post/72642482887 - please specifically note the font as the tell.

The scannabilty and computer readability of the font may also create a quick check for counterfeiting. for Local Game Stores, sort of like the pen they use to check money. The fact that it has to be squinched up at the bottom of the black bottom will not give counterfeiters a lot of room for error. But there may be additional reasons besides counterfeiting for computer readable verification of collector information.

Computer Interactivity Wishlist


Wouldn't it be cool if you could scan your rares and mythics into Magic the Gathering Online? One of the biggest reasons people like me who play the paper game avoid the online game is the fact that I'm not really interested in paying for the same cards twice. I might pay for access ( and commons and uncommons) if I didn't also have to buy enough cards for whole decks that I can't play with outside the computer.

Collection management - there are already apps that let you scan you cards and it uses recognition software to let you add it to your collection management tool - this would speed things along - you might be able to just use your phone.

Computerize Deck Registration and Deck checks at large events.

A girl can dream.

OK - enough about the Why, lets talk design:


Wizards helped us out here by showing us a pre-existing common in the new frame that exists in the recent modern frame with the same art and everything:




When you look at them next to each other its easy see why there isn't a lot of outrage about the change. Other than gaining a pica or two of window space the top of the card is functionally the same.

The increase in the usable card real estate didn't improve the textbox typography - where the flavor text is better in the M13 version and it reduces the prominence of the artist in the credits on the collector section. I don't feel that is a net positive.

On Twitter I said this:



and it was interpreted as a slam against the design team - but I'm a grown woman who works on those kind of teams and I meant it. I don't for a minute think it's the best design, but I'm willing to bet at least two other designs were submitted to a committee that included a rep from game design, a rep from Organized Play, a corporate/operations rep, whoever is in charge of print production, whoever their current rules/savant historian is and people who are working with the anti-counterfeiting and people working on the future computer compatibility expansion plans that went into having the change made in the first place. That won't even count actual playtesters or focus groups who had the new cards mixed in with the old cards who gave in their two cents.

That's only if they were following standard corporate best practices for such a significant change to the core product and were careful about following a lot of their own design practices that they've made public.

So what do you notice about that list of committee sign offs or inputs?

Did you guess?

There are funtionally no artists/graphic designers on the sign off committe.

The artists won't be the ones with the sign off, they're the ones presenting the options based on the specifications developed by all those stakeholders. They are a part of the committee but if they are producing the product, they aren't the ones who are really "on" the committee. They can propose, guide and react but they aren't going to have any kind of veto authority.

I'm sure there is a super stakeholder that is bigger in authority than the committee -  or a smaller team of super stakeholders that get final sign off and probably also have the power to say - "decide by x time or we will" because there are printing to market constraints - they have to get out as soon as possible. Marketing has to deal with prepping it's very vocal user base for the change. OP has to be prepared for the massive amount of questions they are going to field when card frames literally became the delineator for a format and they are changing card frames within two years of the format happening, just when the format is becoming popular.

You can see those concerns being addressed by the prominent pez-box tablet that holds power and toughness, you can see Melvin types wanting to keep the upper card as close to the old (modern)  frame as possible. The end result is a little like a 3-d alter - where you cut out the old frame and set it on top of a different border - it's not bad, but it is darker. and you can tell that it was a compromise not because it's bad, but because it is inelegant. To keep the familiar, you compromised the visual balance of the card.

Additionally, even though the amount of black is reduced by narrowing the side borders the heavy black on the bottom makes the whole card seem darker - and given how little light is in in current art direction that's going to add to the grimdark depressing nature of a lot of the current look/feel. I hope new art direction takes that into account.




I''m also worried that by reducing the color that is a card's color identity in the border there will be an impulse to counteract that by being more monochromatic in the art for the cards themselves which is already a big problem creating a sameness in red and green card art.

Aaron Forsythe confronted the limitations of the heavy black bottom himself in the introduction of the new frame

"Making the bottom of each card black to accommodate this information was not an easy decision, and may be the most disconcerting part of this frame update, but it was done with the best of intentions. "

Because he is not an artist ( to my knowledge for all I know he's got a secret stash of masterwork oil paintings he works on between sets) he's identifying something that he knows is a bit "off" but not "bad" and it's the lack of symmetry of the curve.

When I started working on this post I thought that what I really would have preferred was a pattern change fade to a solid black, but studying the card frames I realized that what I really wanted was a more consistent design symmetry that would allow for the greatest flexibility in card art, because with this new frame being asymmetric some art might not work well as a "whole card". Once again it won't look bad, because this isn't a bad design, it's just not necessarily the best solution, it's the best agreed upon one.

If I dealt with the typography on the bottom for visual balance I'd probably waste another day - there are lots of options and I'm also sure that the designers and art director tried a bunch - but for now I'll just share a version of something I'm sure was looked at - which is having the curve be consistent on the top and the bottom.




If I were doing this for real instead of a quick point, I would probably increase the Card Title Box. By having the curve at the top and the bottom and actually reducing the red in the border, it makes the red for the border pop and in my personal opinion makes the color identity more clearly red. The symmetry will also make the hologram when it comes in feel less like another "bottom heavy"add on and balances the newly decreased font on the credits line. 

Now while I like this better - if I were a betting person, I'll bet some version of this, and one with a fade down the side to black were three simultaneous submissions for the committee to choose from. And I'd bet that the reason the bottom-only curve was developed was at committee request, because they wanted to keep the tops the same and they were worried about acceptance by the community. Because we're not quiet when they do something too far from head-canon. I would even go so far as to say someone made the argument that changing the top would be too hard to explain when looking at the Modern Format. 

And I'm willing to bet that people who work on the design team had something that was a real change - that I can't imagine, that they liked waay better and it got shot down.  None of the sign-offs was thinking about long term impact on the art direction or the basics of design. They would just keep adding constraints and making changes and the design team would be trying to keep the changes in specification scope.

That's really hard. They did a good job, they know it's less than elegant. and we'll never see the alternate designs submitted. 

I respect the work - I'll miss symmetry though and hope I'm wrong about the unconscious push that will affect readability and originality. 




Monday, November 4, 2013

Pseudo Newb - One Woman's Reaction to the Art of Gatecrash

(very delayed post that was in my drafts folder from January)


Ok, I admit it, I have a problem.

I haven't played Magic Since mid January. I costumed a show that ate all my time. I found out I was qualified for a school I could literally only have dreamed about and then cried bitter tears when I woke up because that's how far out of my league it was, but it required me to pretty much obsess about the application process and find about 30 years worth of documents for the remaining weeks. It also made me rip out my soul, eviscerate my past and generally feel that the transfer essay requirements ought to come with a trigger warning.

Plus I'm actually IN school right now. So my entire Magic plan; play all the pre-releases, booster smash a whole box play at least every other day . . .  dust in the wind. I used to read my morning wakeup routine this way; Daily MtG first, check Star City for hot button issues, read my twitter feed, check for LegitMtG updates because @revisedangel, read my FB feed end with Gathering Magic because that's usually my happy place.

I managed to keep the twitter feed part going, but everything else was starting to make me anxious because I didn't know any of the cards, what they did, what they looked like and all of the names of the decks in play are from three sets ago and I can't keep Naya,Jund,Junk, Grixis and whatever Oh I think it's Bant straight. So the articles keep referring to old things I never played and new things I hadn't seen.

It's off putting - and especially so after my really dismal performance for GPAC.  HOWEVER: the application is in - now I'm just waiting to see if they send me an Owl. And I miss the cards but I'm afraid of playing with a whole set I don't know and taking things too seriously  . . . .  what to do about that ? I know! ART REVIEW!

Here are the rules: I post the card art- I literally give my first reaction to the card art then I come back to it and think about it a little bit and sometimes you'll get a real art critque from me or I'll explain something.

I do not represent the opinions of any woman other than myself

There are more women's voices writing about Magic than when I did the One Woman's Reaction to the Avacyn Art. I don't know any other than MJ Scott on Gathering Magic who are writing regularly about Vorthos artsy things but just like all sorts of male people have all sorts of opinions and backgrounds so do all sorts of women.




Here is where you can read ALL the Warnings 

But they boil down to
Warning I am Not Politically Correct - exactly how incorrect is described in the link
Warning I am Sex Positive - please click the above link to see what that entails
Warning I am of Extremely Average Attractiveness  - because I know that matters a lot for having an opinion on the internet - click the above link if you need to see exactly how average so you can decide how much my opinion matters.
Final Warning - I have worn ALL thing things. - remember the reason that I couldn't play was costuming a show. I'm in some too. Just because I haven't cosplayed yet doesn't mean I won't - but actors of average attractiveness end up playing a lot of weird costumey period roles.

The review will now begin in the order of representation of the color pie on the back of the card:
White first
Blue next entry
Black
Red
Green
Other

As they are finished each one of those will be a link and they'll each be separate entries.  I wish I'd seen more of the cards but the reality is that as I post them to comment on them the reactions are gonna be real time, I didn't even have a real chance to read through previews back in January.

Ok what's the first card that Wizards gets to show us using their own sorting system?

Gatecrash White


Ok last time I did this I tried to save space and put all the text to the right, but for sanity and speed's sake we'll center things.


Ariel Maneuver 



First reaction:  Are those really little motion lines? Like when Snoopy dances?



Well that's kind of adorable then.
Second Impression: Solid form geometrics are nice but all the beige is kind of visually boring. Also Aerial Maneuver would seem to mean flying, not roof jumping like a street rat and sort of looking like you might fall.  Flavor text fail - I'm curious about the idea of a freemage because I've been curious about being outside of a guild from the beginning of learning about the guilds, but the quote is all military theory text, the picture looks like a hapless jock with spell having been cast on him and where is the mage? Maybe rather than Gateless it should have been a Boros Mage quote?Now I will remember that this card is +1/+1 flying and first strike because of Snoopy casting a spell on him.
AngelicEdict







First Impression: Don't look down. Somebody pissed of Willie Wonka.















This is what happens when you try to take upskirt pics of Boros Angels. 


Second Impression- I do like the composition of the piece and the use of the angels, I do wonder why the angels are always losing feathers in their Magic the Gathering depictions though. It's like it's always molting season for angels

Its expensive for constructed play. I assume it exists for limited.  I do like the callout that Boros and Azorious do not agree on means or methods in the flavor text. 







Angelic Skirmisher

First Impression - Why does this angel have extra ribcage?

Ok I totally appreciate the lack of giant tits but at least on the small scale of the card it sort of looks like maybe the reason that other artists draw giant tits is so they can avoid all that messy middle of the body draping shadow and anatomy. 

If she's twisted at her central core why does her armor still have a straight line from her breastbone to her belly. And where is the hip attached to the knee coming forward?

Second Impression: I feel like I'm picking on an artist who made other good choices in costume, color, expression, agency but I like the execution of the face and wings more than the final choices on the body. Maybe if he had put the foreground leg to the back of her it would have worked better.

Now that the art is done Angelic Skirmisher looks like it could be good in some things but probably casual or commander. I do like that the flavor text relates to the strategic decisions to be made at the beginning of each combat phase. I'm not a good enough strategy player to know if she's playable.

Assault Griffin

First Impression - spikey. 

No really, that's it.  I don't mean the Johnny, Timmy, Spike kinda spikey. 

It's a reprint of a card that was introduced in the 2011 and continued in the 2012 Core Sets. So it's not in 2013 and probably serves an important slot in limited so that it's in and still standard Legal for the Return to Ravnica block. My question is what about a card that's onlt 3 years old and generically white needed a full art reprint?

This is the original card. Now since I'm seeing these cards in real time as I'm writing, right now the only problem I'm seeing s the flavor text quote is referencing Thune. But I like the art a lot better on the original possibly because the washed out palette of the three cards seen so far and the painterly brushtroke quality of the Gatecrash cards do make them all look like they belong together art direction wise but are also making them kind of boring and hard to remember.  The original art is more phsycially engaged and interactive and the reddened tones in the background give the peice more energy and frankly feel more Boros the the distancing blued whites of the new one.

The art is good, but it feels like filler. I'm hoping White starts getting better.







Basilica Guards

First Impressions: Ok this is much better.  Look color! And architecture - I'm a sucker for architecture!

And symbolism - I can see the Orzohv symbold in the architecture and facelessness so those helmets are like Raybans but for the whole head!

They're so cool they need shades over their whole visages. Mediaeval Mob style. 

Second impression: The lighting is consistient, the character design and composition of the full piece is balanced, I'll be able to recognize the art when it's on the table as different from the other cards. 

I like the hand out on the extort and the specific reference to Gandalf the White. 


Blind Obedience 

First Impression: My Goodness we're not shying away from any kind of controversy here now are we . . .


It was hard to find a public domain pic that makes the implicit more explicit but yeah, whoa. 

On the other hand I like enchantments and I'm attracted to Orzohv and the Black and White combo decks anyway. 

Do I love the flavor text, yes, yes I do. 




Second Impression: So this is the first peice of art that I like in the set and the first card that sort of feels like it hit all three things a Magic card needs - it carries the mood. I like the inversion of the usual triangular composition so that the people form the dynamic shape, it conveys the sense of menace by leaving the interaction at the edges, I love the color and mood.  So card, art and flavor text all match up. 

And they do it creatively. Good. I was beginning to worry that about a kind of genericness. 


Boros Elite 

First Impression: This is cool.

Love the stance, the swirling skirts ( even though they look like liabilities in a fight) the determined look on the face.

The helmet makes sense, the peachy lipstick brings out the coral in the Boros Heraldry. It's got the dynamic movement and kickass but feminine vibe that I think that angelic skirmisher was trying for but with better execution.

Things are beginning to look up here in white.

On the Adrienne-is-learning-the-Gatecrash cards note though you need two other creatures to also be attacking for this 1/1 to get her boost. Is that a good Battalion effect or one that was specifically made "less good" to keep draft balance?

Flavor text is only interesting as far as it tells me that for some reason Gideon Jura needed to prove himeself to Aurelia. Does that mean the pic is Aurelia?

Court Street Denizen

First Imperssion: Very Joan of Arc.

More stupid moulded breastplates though. Really guys, that makes it EASIER to kill the wearer. We'll be able to tell she's a girl even if you don't outline each of her breasts with a plate metal 18 hour bra.




Daring Skyjek

First Impression: I read it as SkyJerk

"Look at me. Look at Me stand."

"I'm on a floating road."

"I'm probably standing this way because I landed in the saddle wrong which is why you got such a lame quote and my complete lack of looking daring at all."

Second Impression: Oh SkyJEK.

Never mind.
























Saturday, May 11, 2013

Psuedo Newb and Someone Else's Miracles


This is the celebratory Proxy Card i made upon the news that I had been accepted to Bryn Mawr.

The opportunity and process for doing this were one of those really, really huge crossroads in life but while one is busy deconstructing and unpacking all the good, bad and ugly that this process entailed it didn't leave a lot of time and energy for Magic even though it was literally my friends who played Magic - scattered all over the country who supported me and got me through it. So the months of the Gatecrash release were filled with Magic people and thinking about Magic and making proxies for Magic but almost no playing Magic.

I ended up delaying my attendance at WMCQ for two reasons - one was that I landed a interview subject for my anthropology paper that took 4 hours and then needed to be transcribed to write the paper and the other was that my " when you scrub out " plan was to play Two Headed Giant in Team Betsey Johnson in the late afternoon. I have a "play through" mentality, I'm getting better about strategically dropping at small things and at WMCQ I don't want my stubbornness to screw up someone else's math so my plan was to drop when I was dead.*

*(NewbNote - "Dropping when dead" means withdrawing from the tournamenet when you no longer have any statistical shot at "making Day 2" and "making Day 2 means performing well enough to make the cutoff for playing the next day's rounds at a Grand Prix or Pro Tour or other high level multi-day competition. While on the learning curve - making Day 2 can be a competitive goal)

End result, I was tired, stressy and the cost of my going to DC in any condition to play would have been close to 200.00 since I was now solo. I was torn and then I realized I could still go to the one in Chicago that was scheduled for AFTER my final semester at my current school! And see other cool and awesome Magic Players I haven't been able to see!

Which is good- because the other thing I realized is that the deck I'd put together two days before that interview which was totally not Boros Champions was running better for me and I was more comfortable with it than the one I'd been playing.

I'd gotten to play a bit more but still not where I wanted to be.

Then BOOM - final meeting, final semester stuff, getting my graduation status resolved drama

Pre-Release

I made a bit more time for Magic but not real serious time. Pre-release was coming, Gatecrash had kind of left me flat - When I sat down for my first pre-release sealed for Dragon's Maze I was struck by mild anxiety - not social this time - Pre-release is the friendliest, happiest time at my shop but simply performance anxiety. It stayed with me through two full events but was done by the third. I'm back in an even spot.

My pre-release record was
3-1
2-2 ( for two headed giant)
3-1
2-2

I loved the full block sealed environment! And the 2-2 for the later Sunday game was fine for me because I was somehow or another dealing with a practically creature-less pool somehow and all the games were competitive- I met a new Lady Planeswalker at the store and we were paired up and it was fun and glorious - all the games were highly interactive and played clean.

And then I had to be in a Faerie Wedding - which was lovely and time consuming.

And now I am in Finals - and was up since 4 am on the Friday of the first Standard FNM after Dragon's Maze. And other than prepping for said finals I could have been doing those things or go to FNM in my half dead state.

And this is the part where I admit that I thought about going to FNM every single Friday and didn't because some of it was fear and a lot of it was fear of playing badly due to lack of practice or being tired. I had things due, FNM ends late and I was emotionally exhausted a lot of the time for the Gatecrash season.

So my competitve goal yesterday was simple - get my ass to FNM.

I would drop when I was overtired, I didn't pay in. At my store you can play FNM for free, if you buy in, for every person who does a pack is cracked open and the rare is exposed. You get to pick your pack based on your standing at the end of FNM. There are usually promo cards depending on the night and how far into the season it is.

I always buy in. I love my store and my store owner and having 41 people for FNM is meaningless if they don't spend money. I don't usually buy singles from my LGS I buy all my sealed product from them even when it's not the best price. What I started doing to support My LGS when I wasn't playing was buying a shockland from him for every draft I didn't go to.

So my reasoning was - I'm going to drop from exhaustion - possibly literally - I'll just buy a pack when I drop and he'll get the same 4 bucks as buy in and I won't complicate the bookkeeping.

I was playing the deck I'm planning on playing at WMCQ, with a couple of Dragon's Maze cards to see how they ran.

Game 1

My first game I mistook my lands in my hand for making mana of colors that they did not and kept a hand with off color lands. Luckily the deck draw kept that level of stupid invisiblt but my opponent ( who would be undefeated by the end of the night) was playing a miracle heavy burn and dragon deck.

Even though I run both Bonfires and Thundermaw Hellkites, it had been too long and I had been too tired. He won the first game because I played like someone just learning to read. I wasn't on tilt, I wasn't anxious, I was just exhausted and confused. I remembered how my deck worked and won by round 4 for the second game, but I did ask him to slow down when using the miracles and rememebered to spend more time asking to read the cards since it was obvious I remembered Bupkus.

The third game he won off the miracles.
1-2

Game 2

The person I was playing against was running Gruul of some sort. Lots of Hellraisers. In his playtest group he had been playing something similar to my deck and told me his experience and everything he'd read indicated that it mulled a lot.  Game was fun, person was lovely to play with. He reminded me of a young Peter Jackson ( the hobbit director)

2-1

Game 3

Played against a man in full kilt and tam'o shanter with Sporran - the sartorial choice was apparently because of a lack of otherwise clean clothing and a deep need to do laundry - at least since he chose it he went all in.

I don't remember much of what he was playing it involved something red - I won

2-1


Game 4

I saw the mountain come out when he was on the play and assumed he was playing one of he Gruul or Naya build but he never established a board state that survived. After the games I was seriously wondering what he was playing that left him with 3 red and green lands and nothing to cast. Poor guy's deck was a total mash-up I looked through ( too exahausted to give deck building advice) and found his lowest cost things and told him not to keep an opening hand that didn't have one of them and the means to cast it. I should have known there was an issue when he opted to draw while playing red/green.

2-0

Game 5

Here in the pre-coffee competitive journalizing morning after, I realize what my opponent was playing was GW Flash. At the time it just seemed like Green White cards that appeared out of now where and played with high level stack interactions to neutralize me. Now the thing that generally sets me on tilt is the multiple interactions with more than two effects on the stack. I know this, but I really, really couldn't interact well in the first place, my deck is non-interactive and I was playing it last night for that specific reason. That last round was waay too late- I would have dropped at round 4 since I was working on 4 hours of sleep in a 48 hour period but I didn't.

I'm happy to report that I was honest about the crankiness but the intereacton with instants taking down power, damage markers on the stack and thus killing my hexproof stuff because of shennanigans proves two things - one people whining about hexproof being unbalanced are apparently not trying or need to learn stack interaction better and two I cannot remember those interactions and rules on 4 hours of sleep in 48 hours.

Thing learned: I have always thought that in live play you declare your response to the "declare blockers" step when priority passes to the defending player but apparently technically they are not doing this they are taking an action after the declare blockers step because they have been passed priority not in response. I feel like on the ground it's the same thing and having it declared as "in reponse to your declaring blockers I do x" would have helped me understand what was going on where in the stack better but since he was playing high level defensive and instant using shenanigans his knowlegde of that stuff was both more relevant and more coherent than even my current pre-coffee thinking now.

I know this rule at least theoretically when I'm not playing and forget it in it's entirety while actually playing.


Oh and he didn't win because "shenanigans" he won game one with a miracle Entreat the Angels and
Game two with Entreat the Angles and Thragtusk.

0-2 - and I'm not even sure I really played either of those two games. Now that I've had some sleep I think I need to pay against GW Flash more or just playing against it will send me on tilt.

End of the day I played 13 games, won 7 and lost 6.  54% win rate, but not horrible considering the number of disadvantages I was playing with.

Round win rate is 3-2 60%

Friday, April 5, 2013

Explaining the value increase of of Physical art

Here is the law we're talking about
http://www.cac.ca.gov/artsinfo/resaleroyalty.php

It's called a "re-sale royalty" which sounds a little odd. When you sell a copy of a book or play a piece of music you are usually going to pay a royalty to the originator. The author probably has his own "original" copy of digital media or notepaper - you are in effect paying for the right to use something the artist created with permission.

Theoretically with something like a painting or a drawing there is only ONE original like Highlander - there can be only one. How do you get a royalty on something there is only one of?

Originally I thought this would involve reproduction rights - but it doesn't it specifically involves the increase of value of a thing because of the increase in value of the artist.

If Picasso paints a square and I paint a square and they look the same, are made of the same materials, possibly painted with the same intent TO PROTEST THE CONFORMITY OF SOCIETY IN SHADE OF BLUE, there is nothing in the world that will make our painted squares have the same re-sale value unless I suddenly become Marilyn Monroe levels of famous.

If Picasso sells his square at the height of his career for 100 Million Dollars to Austin Powers and then Austin Powers sells it to Dr. Evil for 100 million Dollars - Picasso will not get a retail royalty under this law, the inherent value of the painting hasn't changed - there is no potential that the artist has imbued the painting with more value.

If Fox Brown befriends a destitute Picasso who was down on his luck in the mid 1930's and bought the square for 20$ held on to it for 30 years and sold it for 100 million to Dr. Evil then the only reason it was worth more than my painting of a Square in the Shade of Blue is because of the totality of Picasso's work as an artist - he himself imbued it with value due to the context of his work.  Under California ( and some other countries laws - he would get a royalty - Dr. Evil is not buying A Square in the Shade of Blue, he is buying a pieces of Picasso - otherwise he'd buy a cheaper one. They royalty is so that artists benefit from their artistic prestige instead of middlemen and brokers doing it.

Let's say the sale didn't have that law - Foxy would make a profit - but the art dealer would get a commission of 10%, the appraiser will get some cash for verifying it, the new owner would get the opportunity for it to appreciate more after Picasso dies and make money off of it. It's not simply a thing - it's literally selling a piece of Picasso - who got 20 bucks for it but maybe doens't have health insurance now. - 4 people become millionaires off literally selling HIM but he gets nothing. I still have a Blue square - no one cares, it's meaningless as far as the artworld is concerned.

The issue is a little like bad contracts the motown singers and songwriters would get into where everyone else makes money off them but them. We don't subsidize artists in any real way so this is a way for them to not be destitute while their work is creating whole industries. But the other thing it does is prevent abuse.

We'll use our favorite girl in peril Penelope Pitstop - she paints something beautiful, Dick Dastardly sees it and tell her he'll stop jacking up her car if she sells it to him. She doesn't know that it's got value and she sells it for 15 bucks - that plus the lack of car sabatoge seems like a pretty good deal to her.

Dick sends Mutley out to have it appraised Mutley shows it to Gorgeous George the art dealer - He's WOWED - this will change EVERYTHING.  They start and art world blitz Mutley will take a fee - Dick will keep Penelope painting.

Penelope really just cares about driving cars and does the art thing as free expression - she keeps selling for 15.00 NEVER knowing that her paintings are selling for 10 grand - which would buy a lot of carburetors.

This law means even if she's screwed or taken advantage of - the owners who sell will have to find her and pay the difference * .05% and Dick's scheme will get found out. Or if he can cover it up the first sale he won't be able to cover it up 20 years later.

That used to be what the old patrons did - feed starving artists - take their work and gratitude - keep them poor and sell high then go back for more. It was a hella lot like trafficking based prostitution ( not the good sex positive choosing one's choice kind). This law makes that kind of abuse less likely.

This is fast _I'll clean it up later,

Love you Heather.

Wednesday, March 27, 2013

Pseudo Newb Qualifies for the World Magic Cup Qualifiers

Pseudo Newb Qualifies for the World Magic Cup Qualifiers

 . . .  and promptly says "Oh!"


The World Magic Cup is a great competition that I really enjoyed being a part of as an observer - it's team based but you earn your spot on your national team by independent play.  Which means there are regional qualifiers - The way you qualify is this:


INVITATION CRITERIA
The invitation list for each country's 2013 World Magic Cup Qualifier will consist of the following players: 
Each 2013 World Magic Cup Qualifier will be held according to the follow rules:
FORMAT


Needless to say if you keep up with the Pseudo Newb journal you know how I made the list.

My dedication to learning how to be at a tournament while still trying to improve my game has paid off in terms of collection of PWP points.

I legitimately have not played competitive magic at competitive REL since GP Atlantic City. I haven't even touched an FNM - Between the destabilizing effects of watching someone else get DQ'd through accidental misunderstanding of etiquette and the massive quantity of tilt I was operating under I played two of the pre-releases, crashed and burned one and 4-0ed the second one. Then the show I was costuming really, really needed me and I ended up carrying my pre-paid pre-release credit all the way through buying a box on release day instead of using it to play. It took me until the beginning of this month to be able just be able to Booster Smash through the box.


@OriginalOestrus on Twitter (She does The Deck Tease podcast)  is the one who hepped me to the fact that there was a list to check. I've been so out of it I was still playing catch up with a month and a half's worth of articles on on my three main go-to sites Daily MtG,  LegitMtg and saving GatheringMagic for the last happiest one.

Starcitygames new pay structure meant that my experiment with premium came to an end, which means I'm horrifically out of date on "cutting edge" tech but TCG Player is now filling some of that gap - Jackie Lee and Melissa De Tora write for them as does Craig Wescoe - who works with White Weenie which is my Go To Strategy when I'm too far outside my current knowlege base. And he's testing something - a Reckoner deck and streaming it while he's testing.

So I was working on putting together this list anyway

Boros Champions
Craig Wescoe
Type II

Main Deck:
3 Ajani, Caller of the Pride
4 Boros Reckoner
4 Champion of the Parish
4 Dryad Militant
2 Gideon, Champion of Justice
4 Knight of Glory
2 Precinct Captain
4 Restoration Angel
4 Silverblade Paladin

2 Faith's Shield
4 Searing Spear

4 Clifftop Retreat
2 Mountain
11 Plains
4 Sacred Foundry
2 Slayers' Stronghold

Sideboard:
2 Blind Obedience
3 Boros Charm
2 Flames of the Firebrand
1 Mountain
3 Nearheath Pilgrim
3 Rest in Peace
1 Slayers' Stronghold

I had almost everything but the shocklands and 2 Reckoners and a Blind Obedience.

When I posted to facebook that I had made it onto the invite list the support was very sweet from both my MtG and non-MtG friends but two young men took it a step further and have loaned me all of the cards I didn't have so I could start working with it at FNM right away. They are amazing and I really, really appreciate it.  It also ends up that I am only two cards short of the current Jund List that in the meta - I'm building it for people who come visit to play with and proxying those two cards but if the Jund List ends up performing more consistently than my preferred Reckoner build I'll be able to bring that next month as well.



This should be interesting - I put the deck together with their help on Sunday, but it's Passover and school needed me to write massvive amounts of papers so I still haven't been able to play. I had literally just decided to only dabble in standard and work on my vintage deck - I haven't given up on that.

Luckily the best player in our college gaming group is also a Top 8 vintage player - I'm going to see if I can manage to do both - I finished the Taylor Power Nine. - I'm hoping to have some actual competitve journal stuff to post here soon.  It's going to be a bumpy ride  . . .




This is the Jund by Susan Zell in case anyone was curious and so I have a copy here.